Instructional Design and Software Documentation

Carly Finseth

Abstract


In Fall 2016, the technical communication program at [university] underwent major curricular changes, including the development of several new courses. This course, “Instructional Design and Software Documentation” was one such new course, designed to focus on teaching upper-level undergraduate students the principles of instructional design and how to write effective documentation. The course is a hybrid course, and uses techniques from games and instructional design to provide a gamified experience for both the instructor and students.


Keywords


pedagogy, teaching, curriculum development, gamification, games, instructional design, documentation, higher education

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ISSN 2163-3177

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