Learning Through Making: Notes on Teaching Interactive Narrative

Anastasia Salter

Abstract


Interactive Narrative is an advanced course I proposed and offered for the first time in fall 2013 at the University of Baltimore. The course is part of the Simulation and Digital Entertainment degree, an undergraduate program with a primary focus on design and development skills for the games industry. The course seeks to combine the study and design of narrative-focused games through a process of critical making and reflective play. To accomplish these dual goals, the course is delivered through a hybrid environment, combining face-to-face meetings with online discourse and peer review. Each week, students engage in multimodal reading and creativity through writing, drawing, programming, reading, critiquing, and playing interactive narratives.


Keywords


games, digital humanities, critical making

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ISSN 2163-3177

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