How to Play Games of Truth: An Introduction to Video Game Studies

Bryan Geoffrey Behrenshausen

Abstract


This syllabus outlines a course in video game studies, the multidisciplinary endeavor aimed at generating knowledge about the video game as medium, technology, and abstract form. Organized around five theoretical perspectives in the field—the ludological perspective, the narratological perspective, the player studies perspective, the ideological/political economic perspective, and the platform studies perspective—the course asks students to critically interrogate the conditions through which scholars produce, secure, and contest their object(s) of inquiry.

Keywords


video game studies; game studies;

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ISSN 2163-3177

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