Annotated Bibliography for Game Studies: Modeling Scholarly Research in a Popular Culture Field

Authors

  • Cathlena Martin University of Montevallo

Keywords:

survey of modern games, video games

Abstract

Game Studies is a relatively new and interdisciplinary field, but the scholarly tools needed are similar to other academic areas, and students must be able to perform solid research and writing even when the subject is popular culture. Given computer games’ mass appeal, grounding a Game Studies course in current scholarship helps instill an academic tone; thus, the annotated bibliography, a staple of literature and composition classes, can prove a useful assignment.  Coming from a humanities background, this traditional assignment helps frame the games course around scholarly discourse, ideally positioning students as game researchers in addition to game players.

Author Biography

Cathlena Martin, University of Montevallo

Cathlena Martin is the Assistant Professor of Game Studies and Design at the University of Montevallo.

She coordinates the Games Studies and Design program, teaching GSD classes such as History of Games, Survey of Modern Games and Game Design Workshop.  She also teaches young adult and children’s literature in the Department of English and Foreign Languages. She holds a B.A. and a B.S. from Samford University and an M.A. and a Ph.D. from the University of Florida.

Martin researches game-based learning, the history of games and game design, focusing primarily on tabletop games. Her specialization is children’s literature and games. Her publications include chapters in edited collections on topics such as Peter Pan and video games, play in Ender’s Game, and game adaptation from children’s texts.

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Published

2015-01-29

Issue

Section

Tool Box